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/ Disc to the Future 2 / Disc to the Future Part II Programmer's Reference (Wayzata Technology)(6013)(1992).bin / MAC / THINKC / 4_0 / VIVIDUS / CQD3D_DE.SI1 / Cqd3d demo.rsrc / PICT_4040.bmp (.png) < prev    next >
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OCR: Examples: Color Triangles - - an extreme demonstration of Gouraud shading. Note that this works with line primitives. Be sure to have OnlyQD deselected and try a renderin with and without "Dither Copy." Cubes - - actually a demonstration of the translation, rotation, and scaling function of vect. Vect is another Vividus Source Code Library used by qd3d. Intersection - - render with OnlyQD off, and UseZBuff on. The polygons properly intersect each other. Tum UseZBuff off or OnlyQD on and they will not. "Space Ladder" -- the premier example to demonstrate depth queing and near an far plane clipping. If viewed along the x axis, the rungs extend beyond the near an far clipping planes. Changing view position will will bring more rungs into view. House demonstrates the Phong lighting model. Tum OnlyQD and CullBacks